Flash CS3:
Rich Content Creation
Duration : 3 daysCost: $599.00
Summary:Macromedia Flash 8: Rich Content Creation is an introductory course for designers and budding developers new to the Flash environment. In this course, students will produce an engaging interface using text, graphics, animations, video, and sound. Simple user interactions are added using built in ActionScript behaviors and Script Assist. Macromedia Flash 8: Rich Content Creation focuses on the essentials, and emphasizes best practices throughout the course.
Audience:This course is for beginners: designers and developers new to Flash who want to learn the interface and commonly used features.
Prerequisites:To gain the most from this class, students should:
- Be familiar with Windows or Mac OS X
- Be familiar with the Web and its terminology
What You Will Learn:
- Create a Flash Document
- Set up a Flash 8 document
- Import and create graphics
- Use Flash 8 drawing tools
- Create and use symbols
- Produce Motion and Shape animations
- Import Sound and Video
- Use Scipt Assist and Behaviors to add simple interactivity
- Publish a Flash Document in one of several formats
Time: Class time is 9:00 a.m.- 4:00 p.m. We usually break for lunch between 12:00p.m. & 1:00p.m. Students can either bring their lunch or eat at any of the restaurants nearby. We take other small breaks throughout the day as needed.
Customized Training: Web Etcetera also offers customized training on this software at our location or yours. For more information, call us at (414) 963-1229 or e-mail us at webetc@web-etc.com.
Registration: Please fill out our Registration Form
Related Courses:Macromedia Dreamweaver 8 Website Development, Flash 8 Video Development and Flash 8 Action Script.
Please take a look at our other course outlines.
Macromedia Flash 8: Rich Content Creation Training Course Outline
Course Introduction
- About the Course
- Course Format
- Course Objectives
- Course Prerequisites
- Course Outline
Working with Flash
- Setting Stage Dimensions
- Working with Panels and Panel Layouts
- Setting Preferences
- Identifying the Development cycle
- Publishing a file
Creating and Importing Graphic Assets
- Working with different graphic formats
- Importing Bitmap Graphics
- Importing Vector Graphics
- Working with Layers and Layer Folders
- Using the drawing tools
- Using Object and Merge drawing
- Working with the Color panels
- Creating and Using Graphic Symbols
- Using the Library panel
Using Text Effectively
- Using the Text Tool
- Adding and Formatting Static Text
- Changing Font Rendering Methods
- Adding Input Text Fields
- Embedding Fonts in Input Text Fields
- Using Font Best Practices
Creating Animations
- Working with the Timeline
- Using Keyframes, Blank Keyframes, and Frames
- Creating Motion Tweens
- Creating Shape Tweens
- Creating Transition Effects
- Using Animation Best Practices
Adding ActionScript with Script Assist and Behaviors
- Using Script Assist
- Adding Actions to a Frame
- Creating and Using Button Symbols
- Adding Behaviors to a Button
- Loading External SWFs
Using Moving Clips
- Creating and using Movie Clip symbols
- Organizing a Movie Clip Timeline
- Using Actions to Control a Timeline
- Using Frame Labels
- Responding to User Interactions
Adding Sound and Video
- Importing Sound
- Changing Sound Properties
- Adding Sound to a Timeline
- Embedding Video in a Timeline
- Using the FLVPlayback Component
Publishing Flash Documents
- Using Different Publishing Formats
- Using Publishing Profiles
- Adding Flash Player Detection
- Publishing for Deployment
